google research football
SPD: Synergy Pattern Diversifying Oriented Unsupervised Multi-agent Reinforcement Learning
Reinforcement learning typically relies heavily on a well-designed reward signal, which gets more challenging in cooperative multi-agent reinforcement learning. Alternatively, unsupervised reinforcement learning (URL) has delivered on its promise in the recent past to learn useful skills and explore the environment without external supervised signals. These approaches mainly aimed for the single agent to reach distinguishable states, insufficient for multi-agent systems due to that each agent interacts with not only the environment, but also the other agents. We propose Synergy Pattern Diversifying Oriented Unsupervised Multi-agent Reinforcement Learning (SPD) to learn generic coordination policies for agents with no extrinsic reward. Specifically, we devise the Synergy Pattern Graph (SPG), a graph depicting the relationships of agents at each time step. Furthermore, we propose an episode-wise divergence measurement to approximate the discrepancy of synergy patterns. To overcome the challenge of sparse return, we decompose the discrepancy of synergy patterns to per-time-step pseudo-reward. Empirically, we show the capacity of SPD to acquire meaningful coordination policies, such as maintaining specific formations in Multi-Agent Particle Environment and pass-and-shoot in Google Research Football. Furthermore, we demonstrate that the same instructive pretrained policy's parameters can serve as a good initialization for a series of downstream tasks' policies, achieving higher data efficiency and outperforming state-of-the-art approaches in Google Research Football.
Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games
Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive solution, which can generate auto-curricula to avoid being exploited. However, in conventional open-ended learning algorithms, there are no widely accepted definitions for diversity, making it hard to construct and evaluate the diverse policies. In this work, we summarize previous concepts of diversity and work towards offering a unified measure of diversity in multi-agent open-ended learning to include all elements in Markov games, based on both Behavioral Diversity (BD) and Response Diversity (RD).
Language-Driven Coordination and Learning in Multi-Agent Simulation Environments
Li, Zhengyang, Campos, Sawyer, Wang, Nana
This paper introduces LLM-MARL, a unified framework that incorporates large language models (LLMs) into multi-agent reinforcement learning (MARL) to enhance coordination, communication, and generalization in simulated game environments. The framework features three modular components of Coordinator, Communicator, and Memory, which dynamically generate subgoals, facilitate symbolic inter-agent messaging, and support episodic recall. Training combines PPO with a language-conditioned loss and LLM query gating. LLM-MARL is evaluated in Google Research Football, MAgent Battle, and StarCraft II. Results show consistent improvements over MAPPO and QMIX in win rate, coordination score, and zero-shot generalization. Ablation studies demonstrate that subgoal generation and language-based messaging each contribute significantly to performance gains. Qualitative analysis reveals emergent behaviors such as role specialization and communication-driven tactics. By bridging language modeling and policy learning, this work contributes to the design of intelligent, cooperative agents in interactive simulations. It offers a path forward for leveraging LLMs in multi-agent systems used for training, games, and human-AI collaboration.
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
Fine-tuning Diffusion Policies with Backpropagation Through Diffusion Timesteps
Yang, Ningyuan, Gao, Jiaxuan, Gao, Feng, Wu, Yi, Yu, Chao
Diffusion policies, widely adopted in decision-making scenarios such as robotics, gaming and autonomous driving, are capable of learning diverse skills from demonstration data due to their high representation power. However, the sub-optimal and limited coverage of demonstration data could lead to diffusion policies that generate sub-optimal trajectories and even catastrophic failures. While reinforcement learning (RL)-based fine-tuning has emerged as a promising solution to address these limitations, existing approaches struggle to effectively adapt Proximal Policy Optimization (PPO) to diffusion models. This challenge stems from the computational intractability of action likelihood estimation during the denoising process, which leads to complicated optimization objectives. In our experiments starting from randomly initialized policies, we find that online tuning of Diffusion Policies demonstrates much lower sample efficiency compared to directly applying PPO on MLP policies (MLP+PPO). To address these challenges, we introduce NCDPO, a novel framework that reformulates Diffusion Policy as a noise-conditioned deterministic policy. By treating each denoising step as a differentiable transformation conditioned on pre-sampled noise, NCDPO enables tractable likelihood evaluation and gradient backpropagation through all diffusion timesteps. Our experiments demonstrate that NCDPO achieves sample efficiency comparable to MLP+PPO when training from scratch, outperforming existing methods in both sample efficiency and final performance across diverse benchmarks, including continuous robot control and multi-agent game scenarios. Furthermore, our experimental results show that our method is robust to the number denoising timesteps in the Diffusion Policy.
PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement Learning
Hu, Kun, Wen, Muning, Wang, Xihuai, Zhang, Shao, Shi, Yiwei, Li, Minne, Li, Minglong, Wen, Ying
Multi-agent reinforcement learning (MARL) faces challenges in coordinating agents due to complex interdependencies within multi-agent systems. Most MARL algorithms use the simultaneous decision-making paradigm but ignore the action-level dependencies among agents, which reduces coordination efficiency. In contrast, the sequential decision-making paradigm provides finer-grained supervision for agent decision order, presenting the potential for handling dependencies via better decision order management. However, determining the optimal decision order remains a challenge. In this paper, we introduce Action Generation with Plackett-Luce Sampling (AGPS), a novel mechanism for agent decision order optimization. We model the order determination task as a Plackett-Luce sampling process to address issues such as ranking instability and vanishing gradient during the network training process. AGPS realizes credit-based decision order determination by establishing a bridge between the significance of agents' local observations and their decision credits, thus facilitating order optimization and dependency management. Integrating AGPS with the Multi-Agent Transformer, we propose the Prioritized Multi-Agent Transformer (PMAT), a sequential decision-making MARL algorithm with decision order optimization. Experiments on benchmarks including StarCraft II Multi-Agent Challenge, Google Research Football, and Multi-Agent MuJoCo show that PMAT outperforms state-of-the-art algorithms, greatly enhancing coordination efficiency.
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SPD: Synergy Pattern Diversifying Oriented Unsupervised Multi-agent Reinforcement Learning
Reinforcement learning typically relies heavily on a well-designed reward signal, which gets more challenging in cooperative multi-agent reinforcement learning. Alternatively, unsupervised reinforcement learning (URL) has delivered on its promise in the recent past to learn useful skills and explore the environment without external supervised signals. These approaches mainly aimed for the single agent to reach distinguishable states, insufficient for multi-agent systems due to that each agent interacts with not only the environment, but also the other agents. We propose Synergy Pattern Diversifying Oriented Unsupervised Multi-agent Reinforcement Learning (SPD) to learn generic coordination policies for agents with no extrinsic reward. Specifically, we devise the Synergy Pattern Graph (SPG), a graph depicting the relationships of agents at each time step. Furthermore, we propose an episode-wise divergence measurement to approximate the discrepancy of synergy patterns.
Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games
Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive solution, which can generate auto-curricula to avoid being exploited. However, in conventional open-ended learning algorithms, there are no widely accepted definitions for diversity, making it hard to construct and evaluate the diverse policies. In this work, we summarize previous concepts of diversity and work towards offering a unified measure of diversity in multi-agent open-ended learning to include all elements in Markov games, based on both Behavioral Diversity (BD) and Response Diversity (RD). For the reward dynamics, we propose RD to characterize diversity through the responses of policies when encountering different opponents. We also show that many current diversity measures fall in one of the categories of BD or RD but not both.
Embedding Contextual Information through Reward Shaping in Multi-Agent Learning: A Case Study from Google Football
Gu, Chaoyi, De Silva, Varuna, Artaud, Corentin, Pina, Rafael
Artificial Intelligence has been used to help human complete difficult tasks in complicated environments by providing optimized strategies for decision-making or replacing the manual labour. In environments including multiple agents, such as football, the most common methods to train agents are Imitation Learning and Multi-Agent Reinforcement Learning (MARL). However, the agents trained by Imitation Learning cannot outperform the expert demonstrator, which makes humans hardly get new insights from the learnt policy. Besides, MARL is prone to the credit assignment problem. In environments with sparse reward signal, this method can be inefficient. The objective of our research is to create a novel reward shaping method by embedding contextual information in reward function to solve the aforementioned challenges. We demonstrate this in the Google Research Football (GRF) environment. We quantify the contextual information extracted from game state observation and use this quantification together with original sparse reward to create the shaped reward. The experiment results in the GRF environment prove that our reward shaping method is a useful addition to state-of-the-art MARL algorithms for training agents in environments with sparse reward signal.
- Leisure & Entertainment > Sports > Soccer (1.00)
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Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?
Zhou, Yihe, Liu, Shunyu, Qing, Yunpeng, Chen, Kaixuan, Zheng, Tongya, Huang, Yanhao, Song, Jie, Song, Mingli
Centralized Training with Decentralized Execution (CTDE) has recently emerged as a popular framework for cooperative Multi-Agent Reinforcement Learning (MARL), where agents can use additional global state information to guide training in a centralized way and make their own decisions only based on decentralized local policies. Despite the encouraging results achieved, CTDE makes an independence assumption on agent policies, which limits agents from adopting global cooperative information from each other during centralized training. Therefore, we argue that the existing CTDE framework cannot fully utilize global information for training, leading to an inefficient joint-policy exploration and even suboptimal results. In this paper, we introduce a novel Centralized Advising and Decentralized Pruning (CADP) framework for multi-agent reinforcement learning, that not only enables an efficacious message exchange among agents during training but also guarantees the independent policies for execution. Firstly, CADP endows agents the explicit communication channel to seek and take advice from different agents for more centralized training. To further ensure the decentralized execution, we propose a smooth model pruning mechanism to progressively constrain the agent communication into a closed one without degradation in agent cooperation capability. Empirical evaluations on StarCraft II micromanagement challenge and Google Research Football benchmarks and and across different MARL backbones demonstrate that the proposed framework achieves superior performance compared with the state-of-the-art counterparts. Our code is available at https://github.com/zyh1999/CADP.
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (0.66)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)
Consensus Learning for Cooperative Multi-Agent Reinforcement Learning
Xu, Zhiwei, Zhang, Bin, Li, Dapeng, Zhang, Zeren, Zhou, Guangchong, Chen, Hao, Fan, Guoliang
Almost all multi-agent reinforcement learning algorithms without communication follow the principle of centralized training with decentralized execution. During centralized training, agents can be guided by the same signals, such as the global state. During decentralized execution, however, agents lack the shared signal. Inspired by viewpoint invariance and contrastive learning, we propose consensus learning for cooperative multi-agent reinforcement learning in this paper. Although based on local observations, different agents can infer the same consensus in discrete space. During decentralized execution, we feed the inferred consensus as an explicit input to the network of agents, thereby developing their spirit of cooperation. Our proposed method can be extended to various multi-agent reinforcement learning algorithms with small model changes. Moreover, we carry out them on some fully cooperative tasks and get convincing results.
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- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
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- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.47)